360 results — page 1 of 20
Flying
Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling (, Discard this card: Draw a card.)
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
Affinity for Islands (This spell costs less to cast for each Island you control.)
: Add one mana of any color.
Affinity for Affinity (This card costs less to cast for each permanent you control with affinity.)
Affinitycycling (, Discard this card: Search your library for a card with affinity, reveal it, put it into your hand, then shuffle.)
: Artifact creatures you control get +1/+0 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
: This creature gets +1/-1 and gains flying until end of turn.
You can't lose the game and your opponents can't win the game.
This creature enters with a +1/+1 counter on it for each Gate you control.
When this creature enters, you may have it deal 4 damage to target creature with flying.
, Sacrifice X lands: Put X +1/+1 counters on this creature.
, Discard a card: Put a +1/+1 counter on this creature or this creature gains flying, first strike, or trample. (This effect lasts indefinitely.)
: This creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Flying, vigilance
Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)