360 results — page 1 of 20
This creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
When this creature enters, if you control a creature with power 4 or greater, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Whenever a creature you control with power 5 or greater enters, you may put a +1/+1 counter on this creature.
Trample
Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on this creature.
Whenever a creature you control with power 5 or greater enters, you may put two +1/+1 counters on it.
When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Yorvo enters with four +1/+1 counters on it.
Whenever another green creature you control enters, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
When this creature enters, draw a card if you control a creature with a +1/+1 counter on it.
This creature enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on this creature.
Reach, trample
This creature enters with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
Deathtouch
Ferocious — Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.
When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.
When this creature enters, put a -1/-1 counter on target creature you control.
: Add . If you control a creature with power 4 or greater, add instead.
When this creature enters, put a +1/+1 counter on target creature you control.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)