360 results — page 1 of 20
At the beginning of your upkeep, tap this creature unless you pay 2 life.
Flying
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
At the beginning of your upkeep, tap this creature unless you pay 1 life.
Flash
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on this creature. If you don't, tap this creature.
This creature enters with a +1/+1 counter on it.
At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
When this creature attacks or blocks, destroy it at end of combat.
At the beginning of your end step, if this creature is untapped, you lose 3 life.
Menace
Whenever this creature enters or attacks, you get (an energy counter).
At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
At the beginning of your upkeep, you lose 1 life.
Enchanted creature gets +3/+3 and has flying.
At the beginning of your upkeep, sacrifice this creature unless you pay .
Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."
At the beginning of your upkeep, you draw a card and you lose 1 life.
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your upkeep, you lose 2 life.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on this creature. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from this creature.
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.