360 results — page 1 of 20
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. (Damage dealt by those creatures also causes you to gain that much life.)
Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling (, Discard this card: Draw a card.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Vigilance
: Creatures you control get +1/+0 until end of turn.
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Creatures you control get +2/+1 until end of turn.
Creatures you control get +1/+1 until end of turn.
Creatures you control get +2/+2 until end of turn.
Two target creatures you control each get +2/+2 and gain flying until end of turn.
Creatures you control get +0/+5 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.
Creatures you control get +0/+4 until end of turn.
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
Other white creatures you control get +1/+1.
, : Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)