360 results — page 1 of 20
Flying
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn.
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
Whenever you cast an instant, sorcery, or Wizard spell, this creature gains flying until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
: This creature deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, you may untap this creature.
Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.
Discard a card: Switch this creature's power and toughness until end of turn.
Defender
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Flash
When this creature enters, switch target creature's power and toughness until end of turn.
: Switch this creature's power and toughness until end of turn.
Whenever this creature attacks, the next instant or sorcery spell you cast this turn costs less to cast, where X is this creature's power as this ability resolves.
First strike
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.