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Equipped creature has flying and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has flying.
Equipped creature gets +1/+0 and has flying.
Equipped creature has flying and first strike.
Equip
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equipped creature gets +1/+1 and has haste.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
First strike, haste
Equipped creature has first strike and haste.
Crew 1
Equipped creature gets +1/+0 and has haste and ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equipped creature gets +10/+10 and loses flying.
Equipped creature has defender, flying, and first strike.
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.)
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)