360 results — page 1 of 20
Enchant creature
Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
First strike
Enchanted creature gets +2/+2 and has first strike.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
Flash
Enchanted creature gets +2/+1 and has tantrum. (It's like trample but for blocking.)
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Enchanted creature gets +2/+2 and has haste.
Enchanted creature gets +2/+0 and has flying.
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
Enchanted creature gets +2/+1 and has menace.
Enchanted creature gets +3/+0 and has menace.
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.
Creatures you control that are enchanted get +1/+1 and have first strike.
Flash (You may cast this spell any time you could cast an instant.)
Enchanted creature has ": This creature gets +2/+0 until end of turn."
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)