360 results — page 1 of 20
Choose one —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all planeswalkers.
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Destroy all artifacts, creatures, and enchantments.
Cycling (, Discard this card: Draw a card.)
Choose one or more —
• Destroy all small creatures.
• Destroy all medium creatures.
• Destroy all large creatures.
(A small creature has total power and toughness 4 or less, medium is 5—8, and large is 9 or more.)
Exile target creature or enchantment.
Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Return all artifact and enchantment cards from your graveyard to the battlefield.
Destroy all artifacts and enchantments.
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
Destroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Exile target creature. Exile up to one target instant or sorcery card from a graveyard.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.