360 results — page 1 of 20
Constellation — Whenever an enchantment you control enters, this creature gains flying until end of turn.
Constellation — Whenever an enchantment you control enters, this creature gets +1/+1 until end of turn.
Constellation — Whenever this creature or another enchantment you control enters, target creature gets +1/+1 until end of turn.
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
Whenever an artifact you control enters, this creature gains flying until end of turn.
: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
Flying
At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
When this creature enters, put a flying counter on target non-Human creature you control.
, : Put a +1/+1 counter on each creature you control with flying.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, target creature you control gains flying until end of turn.
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Whenever an artifact you control enters, put a +1/+1 counter on target creature.
Other blue creatures you control get +1/+1.
, : Another target blue creature you control gains flying until end of turn.
Constellation — Whenever an enchantment you control enters, you may have this creature become a copy of another target creature, except it has this ability.
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever this creature attacks, up to one other target creature gains flying until end of turn.
Whenever an artifact you control enters, this creature gets +1/+0 until end of turn.
Whenever this creature or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.
Whenever another creature you control enters, that creature gets +3/+3 until end of turn.
Flying, vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +1/+1 until end of turn.