360 results — page 1 of 20
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Defender (This creature can't attack.)
First strike
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
, : Draw a card, then discard a card.
: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
: Destroy target creature that dealt damage to you this turn.
, : This creature deals 1 damage to target attacking or blocking creature.
Other Knights you control get +1/+1.
, : Tap another target creature.
Protection from red
As this creature enters, you may choose a nonland permanent.
Activated abilities of the chosen permanent can't be activated.
This creature has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
Double team
If you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the "legend rule" doesn't apply to them.
Each other creature you control named Syr Joshua and Syr Saxon has battle cry.
When this creature enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
First strike, protection from red