360 results — page 1 of 20
When this creature enters, you may return target land card from your graveyard to your hand.
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
When this creature enters, you may return up to two target land cards from your graveyard to your hand.
When this creature enters, you may forage. When you do, return target permanent card from your graveyard to your hand. (To forage, exile three cards from your graveyard or sacrifice a Food.)
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
When this creature enters, return target permanent card from your graveyard to your hand.
, : Return target creature card from your graveyard to your hand.
When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When this creature dies, return target land card from your graveyard to your hand.
When this creature enters, mill two cards, then you may return a permanent card from your graveyard to your hand.
When this creature dies, exile it, then return another target creature card from your graveyard to your hand.
When this creature enters, draw a card.
Whenever you cast a creature spell, you may pay . If you do, return this card from your graveyard to your hand.
Morbid — When this creature enters, if a creature died this turn, return a creature card at random from your graveyard to your hand.
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, return target card with a kicker ability from your graveyard to your hand.
When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand.
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.