360 results — page 1 of 20
Whenever a player cycles a card, this creature gets +2/+2 until end of turn.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature and prevent all damage that would be dealt to it this turn.
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on each creature you control.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, this creature gains lifelink until end of turn.
: Target creature gets +X/+X until end of turn, where X is this creature's power.
Each player can't cast more than one noncreature spell each turn.
Aura spells you cast cost less to cast.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Flying
As this creature enters, choose a nonland card name.
Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling (, Discard this card: Draw a card.)
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
Vigilance
When this creature enters, each opponent exiles a card from their hand and may play that card for as long as it remains exiled. Each spell cast this way costs more to cast. Each land played this way enters tapped.
When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +2/+2 until end of turn.
This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +2/+2 until end of turn.
When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand.
Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook.
, Sacrifice Slayer's Bounty: Draw a card.