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At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.
At the beginning of your upkeep, tap this creature unless you pay 1 life.
Flying
You may discard this card any time you could cast an instant.
This creature can't block.
At the beginning of your upkeep, put a +1/+1 counter on this creature and you lose 1 life.
This creature enters with a +1/+1 counter on it.
At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
When this creature attacks or blocks, destroy it at end of combat.
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
When this creature dies, you may exile it. When you do, put target creature card from your graveyard on top of your library.
At the beginning of your upkeep, tap this creature unless you pay 2 life.
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
This creature enters with three -1/-1 counters on it.
At the beginning of your end step, if there is an Elf card in your graveyard and this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
As this creature enters, exile X creature cards from your graveyard. If you can't, put this creature into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, this creature enters with a +2/+0, +1/+1, or +0/+2 counter on it.
Haste
At the beginning of your upkeep, if this card is in your graveyard with three or more creature cards above it, you may put this card onto the battlefield.
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on this creature. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from this creature.
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Whenever this creature deals combat damage to a player, you may exile target card from that player's graveyard.
Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, sacrifice this creature unless you pay .
Menace
Whenever this creature enters or attacks, you get (an energy counter).
At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.