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Draw three cards, then discard a card.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Draw three cards.
Draw four cards, then discard two cards.
Draw three cards, untap up to two lands, then discard a card.
Draw three cards. Then if any player pays , discard three cards.
Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.
Draw three cards. Then discard a card unless you waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Draw three cards. Then discard two cards unless you discard a creature card.
Counter target spell. Draw a card, then discard a card.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, draw three cards, then discard a card.
Discard your hand. Draw seven cards, then discard three cards at random.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)