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Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max speed — : Add for each Goblin you control.
When this creature enters, add for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
: Add . Spend this mana only to cast an artifact spell or to activate an ability.
Trample
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — , Exile this card from your graveyard: Draw a card.
Exile this card from your hand: Add .
: Add .
Menace
: This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add .
When Electro leaves the battlefield, you may pay . When you do, he deals X damage to target player.
When this creature enters, add .
, Sacrifice an artifact: Add an amount of equal to the sacrificed artifact's mana value.
First strike
Whenever this creature attacks, add . Until end of turn, you don't lose this mana as steps and phases end.
: Add . Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X . This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
, , Sacrifice this creature: It deals 6 damage to target creature with flying.
: Target creature you control gets +4/+0 until end of turn. Activate only as a sorcery.
: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add .
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — You may discard a card. If you do, draw a card.
III, IV — Add .
Whenever you sacrifice a nontoken permanent, exile the top card of your library.
During your turn, as long as you've sacrificed a nontoken permanent this turn, you may play cards exiled with this creature.
, Sacrifice a land: Add .