360 results — page 1 of 20
Defender
When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
When this creature enters, create a 1/1 white Bird creature token with flying.
Flying
Whenever another creature you control enters, you gain 1 life.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Other creatures you control get +1/+1.
Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Vigilance
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
When this creature enters, you may return a land you control to its owner's hand.
When this creature enters, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Whenever this creature attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
Landfall — Whenever a land you control enters, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.
Whenever a land an opponent controls enters, you may gain 3 life.
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
Landfall — Whenever a land you control enters, tap target creature an opponent controls.
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.