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Prevent all damage that would be dealt to you and creatures you control this turn.
Prevent all damage that would be dealt to creatures this turn.
Prevent all damage that would be dealt to creatures you control by sources you control.
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2— (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Prevent all combat damage that would be dealt this turn by attacking creatures.
Prevent all damage that would be dealt this turn to up to two target creatures.
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Prevent all noncombat damage that would be dealt to creatures you control.
Flying
: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
Prevent all combat damage that would be dealt by target creature this turn.
Cycling (, Discard this card: Draw a card.)
Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn.
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
: Prevent all damage that would be dealt to this creature by target creature this turn.
Prevent all combat damage that would be dealt to this creature.
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Destroy all creatures that dealt damage to you this turn.
Prevent all combat damage that would be dealt this turn.
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.