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This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
: This land becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
If you were the starting player, this land enters tapped.
Start your engines!
Max speed — At the beginning of combat on your turn, this land becomes a 2/2 Construct creature in addition to its other types until end of turn.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
You may have this land enter tapped. If you do, you get two rad counters.
, : Draw a card. This ability costs less to activate for each rad counter you have.
, : This land becomes a copy of target land, except it has this ability.
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
, : Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
, , Sacrifice this land: Put an indestructible counter on target God.
, : Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.
: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.
Imprint — When this land enters, you may exile a colorless card with mana value 7 or greater from your hand.
: Add . If a card is exiled with this land, add instead.
: Return the exiled card to its owner's hand.
, , Sacrifice this land: Mill five cards. Then you may put an artifact card from your graveyard on top of your library.
, : Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
, , Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, , Sacrifice this land: Create a token that's a copy of target creature you control.
, Sacrifice this land: Return target land card from your graveyard to your hand.
, , Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
The Forgotten Place enters the battlefield tapped.
, , Sacrifice The Forgotten Place: Draw a card for each Locus and/or Sphere in your graveyard.