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Flying
When this creature enters, you lose 3 life.
Flying (This creature can't be blocked except by creatures with flying or reach.)
This creature enters tapped.
When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
When this creature dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
When this creature enters, add .
When this creature enters, sacrifice a land.
When this creature enters, you lose 4 life.
When this creature enters, you lose 2 life.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this creature enters, each opponent discards a card.
When this creature enters, each player loses 1 life.
Flying, deathtouch
When this creature enters, draw a card.
When this creature dies, all creatures get -1/-1 until end of turn.
This creature enters with a -1/-1 counter on it.
When this creature enters, the Ring tempts you.