360 results — page 1 of 20
Untap this creature during each other player's untap step.
Flying
: Tap all creatures target player controls.
Other creatures you control with flying get +0/+1.
Other creatures you control with flying get +1/+1.
Reach
Untap all Archers you control during each other player's untap step.
Whenever an Archer you control deals damage to a creature, you may pay . If you do, draw a card.
, : Other creatures you control get +1/+1 until end of turn.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, untap all creatures you control.
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
Other creatures you control get +1/+1.
At the beginning of your end step, untap each creature you control.
: Creatures you control get +1/+1 until end of turn.
Flash
When this creature enters, other creatures you control get +0/+1 until end of turn.
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
Other Soldier creatures you control get +1/+0.