360 results — page 1 of 20
When this creature enters, you draw two cards and you lose 2 life.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, each player loses 2 life.
When this creature enters, you draw a card and you lose 1 life.
Protection from white
When this creature enters, you lose 5 life.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Flying
When this creature enters, each opponent loses 2 life and you gain 2 life.
When this creature enters, target opponent loses 3 life and you gain 3 life.
When this creature enters, mill three cards and you gain 3 life.
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.)
When this creature enters, you gain 3 life.
When this creature enters, target player discards two cards.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When this creature enters, if it was bargained, each opponent loses 3 life and you gain 3 life.
Assist (Another player can pay up to of this spell's cost.)
When this creature enters, target opponent loses 2 life and you gain 2 life.
Whenever you gain life, put a +1/+1 counter on this creature.
Lifelink
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
When this creature enters, target player loses 3 life.
When this creature leaves the battlefield, that player gains 3 life.
When this creature enters, each opponent loses 1 life for each creature they control.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Whenever you gain life during your turn, put a +1/+1 counter on this creature.
Whenever you lose life during your turn, put a +1/+1 counter on this creature.
Whenever you gain life, this creature gains flying until end of turn.