360 results — page 1 of 20
Whenever another creature enters, you gain 1 life.
Whenever another creature you control enters, you gain 1 life.
Whenever another creature enters, you may gain 1 life.
Whenever a player discards a card, you may gain 1 life.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you cycle another card, put a +1/+1 counter on this creature.
Cycling (, Discard this card: Draw a card.)
Protection from black and from red
Whenever this creature or another creature you control enters, you gain 1 life.
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put it on the bottom.)
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
You gain 6 life.
When you cycle this card, you may gain 2 life.
Heroic — Whenever you cast a spell that targets this creature, you gain 2 life.
: You gain 5 life.
Whenever a creature token you control enters, you gain 1 life.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)