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Add for each creature you control.
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
Until end of turn, creatures you control get +2/+0 and gain all creature types.
Creatures you control get +2/+0 until end of turn.
Attacking creatures get +2/+0 until end of turn.
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
Attacking creatures get +1/+0 and gain first strike until end of turn.
Until end of turn, creatures you control gain ": This creature deals 1 damage to any target."
: Add .
: Target creature you control gets +4/+0 until end of turn. Activate only as a sorcery.
Green creatures you control get +1/+1 until end of turn.
Nongreen creatures you control get +1/+0 until end of turn.
Cycling (, Discard this card: Draw a card.)
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
Attacking creatures gain first strike until end of turn.
Vampire creatures you control get +2/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much .
Until end of turn, you don't lose unspent red mana as steps and phases end.
Target attacking creature gets +3/+3 and gains trample until end of turn.
Domain — : This creature gets +1/+0 until end of turn for each basic land type among lands you control.