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Equipped creature gets +2/+2.
Equip
This Equipment's equip ability costs less to activate if it targets a colorless creature.
Equipped creature gets +0/+1 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip . Activate only once each turn.
Equipped creature gets +1/+0 for each of its colors.
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equipped creature has ", : This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
As this Equipment becomes attached to a creature, choose a color.
Equipped creature gets +2/+0 and has protection from the last chosen color.
Equipped creature gets +1/+1 and has ", Exile The Dominion Bracelet: You control target opponent during their next turn. This ability costs less to activate, where X is this creature's power. Activate only as a sorcery." (You see all cards that player could see and make all decisions for them.)
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.
This Equipment enters with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on this Equipment.
Equip—Remove a charge counter from this Equipment.
When this Equipment enters, tap target permanent.
Equipped creature gets +1/+0 and has haste.
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
Equipped creature gets +1/+0 for each artifact you control.
: Attach this Equipment to target creature you control.
Equipped creature gets +1/+1 and has trample.
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)