360 results — page 1 of 20
Return target nonland permanent to its owner's hand.
Return target permanent to its owner's hand.
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Cycling (, Discard this card: Draw a card.)
Return target nonland permanent or suspended card to its owner's hand.
, : Return target permanent to its owner's hand.
Return target enchanted permanent to its owner's hand.
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Return target nonland permanent [you control] to its owner's hand.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Return target permanent you control to its owner's hand.
Return target nonland permanent you don't control to its owner's hand.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Return target nonland permanent to its owner's hand. Each player mills two cards.
Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)