360 results — page 1 of 20
Changeling (This card is every creature type.)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Whenever this creature becomes the target of a spell or ability, mill three cards.
, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Whenever this creature becomes the target of a spell you control, draw a card.
Inspired — Whenever this creature becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne is enchanted.
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
Each opponent can't draw more than one card each turn.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Heroic — Whenever you cast a spell that targets this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
When this creature becomes the target of a spell or ability, sacrifice it.
Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays .
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice this creature: Counter target spell unless its controller pays .
Heroic — Whenever you cast a spell that targets this creature, you may have this creature become a copy of target creature, except it has this ability.
When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.
When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays .
Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn.
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays , where X is this creature's power.
Tap an untapped Wizard you control: Counter target spell unless its controller pays .