360 results — page 1 of 20
When this creature enters, you gain 3 life.
When this creature enters, you gain 2 life.
When this creature enters, you gain 4 life.
Whenever another creature enters, you gain 1 life.
Whenever another creature enters, you may gain 1 life.
, Sacrifice this creature: You gain 3 life.
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever another creature you control enters, you gain 1 life.
Whenever a creature token you control enters, you gain 1 life.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
When this creature enters, choose one —
• You gain 2 life.
• Target opponent loses 2 life.
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature gets +1/+3.
When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Defender
Whenever this creature blocks, you gain 3 life.