360 results — page 1 of 20
Enchant nonland permanent
As this Aura enters, choose a person outside the game.
As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Enchant artifact, creature, or planeswalker
Enchant artifact
Enchanted artifact can't attack or block, and its activated abilities can't be activated.
Enchant creature
Enchanted creature can't attack or block.
, Sacrifice this Aura: Exile enchanted creature. You create a 1/1 black Ninja creature token. Activate only as a sorcery.
Enchanted creature can't block, and its activated abilities can't be activated.
At the beginning of your upkeep, sacrifice this Aura unless you pay .
Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchanted creature's activated abilities can't be activated.
: Attach this Aura to target creature.
Enchanted creature can't attack or block unless its controller pays .
Activated abilities of enchanted creature cost more to activate.
: Enchanted creature gains defender until end of turn. ( can be paid with one mana from a snow source.)
This Aura enters with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has ": Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
Enchanted creature can't attack or block and has ": Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Enchanted creature gets +1/+0 and has flying.
, Blight 2: Return this card from your graveyard to your hand. Activate only as a sorcery. (To blight 2, put two -1/-1 counters on a creature you control.)
If this creature would be destroyed, regenerate it.
: This creature can't be regenerated this turn. Only your opponents may activate this ability.