360 results — page 1 of 20
: Add .
, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
, Sacrifice this artifact: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
, : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
: Target land you control becomes the basic land type of your choice until end of turn.
, : Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
, : Creatures you control gain deathtouch and lifelink until end of turn.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — : Target creature gains haste until end of turn.
This land can't be blocked.
, : Two target creatures you control that share a creature type can't be blocked this turn.
, : You may cast creature spells this turn as though they had flash.
: This land becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs less to activate for each legendary creature and planeswalker you control.
, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
, : Exile target creature you own.
, , Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand.
, : Target Soldier creature gets +1/+1 until end of turn.
, : Target creature gains haste until end of turn.
, : If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
, : Target Blinkmoth creature gets +1/+1 until end of turn.
, : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
, : Target creature gets +1/+1 and gains trample until end of turn.