360 results — page 1 of 20
Enchant creature
When this Aura enters, scry 2.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature an opponent controls enters, you may attach this Aura to that creature.
Enchant permanent
When this Aura enters, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
When this Aura enters, you gain 2 life.
Enchanted creature can't attack or block.
Enchant creature or planeswalker you don't control
When this enchantment enters, conjure a card named Soldiers of the Watch onto the battlefield.
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
When this Aura enters, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
Enchant creature or planeswalker
At the beginning of your upkeep, sacrifice this Aura unless you pay .
Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.
Flash
Enchant creature without flying
Enchant artifact or creature
Enchant nonland permanent
As this Aura enters, choose a person outside the game.
As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
When a Vehicle you control attacks, exile enchanted creature.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchant artifact, creature, or planeswalker
Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.