360 results — page 1 of 20
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.)
Target creature gets -1/-1 until end of turn for each Swamp you control.
Target creature gets +1/+0 until end of turn for each artifact you control.
Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.
Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Target creature you control gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creatures you control get +1/+0 until end of turn.
As an additional cost to cast this spell, sacrifice a creature.
Target creature gets +4/+2 until end of turn.
Target creature gets +1/+3 until end of turn.
Target creature gets -4/-4 until end of turn.
Target creature gets -3/-3 until end of turn.
Target creature gets -2/-2 until end of turn. You gain 2 life.
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.