360 results — page 1 of 20
Destroy all creatures.
Destroy all creatures with power greater than target creature's power.
Destroy all nonland creatures.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Destroy all tapped creatures.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Destroy all black creatures.
This spell can't be countered.
Destroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
Destroy all creatures. They can't be regenerated.
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Destroy all creatures and all permanents attached to creatures.
Destroy each creature that isn't all colors.
Destroy all creatures that aren't enchanted. They can't be regenerated.
Destroy all creatures and planeswalkers except for commanders.
Assist (Another player can pay up to of this spell's cost.)
Destroy target creature with power 4 or greater.
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)