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Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Draw a card.
Draw a card. Scry 2.
Scry 2, then draw a card.
, : Draw a card.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Draw a card. You get (two energy counters).
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Draw X cards, then discard a card.