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When this creature attacks or blocks, sacrifice it at the beginning of the next end step.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell, sacrifice this Aura.
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
Enchant green or white creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
When this Aura enters, tap enchanted creature.
At the beginning of your upkeep, sacrifice this Aura unless you pay .
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.
When enchanted creature becomes the target of a spell or ability, sacrifice this Aura.
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchanted creature gets +0/+1 and has flying.
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, draw two cards.
Flash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When this Aura enters, you get (two energy counters).
Enchanted creature gets -4/-0.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy this Aura.
At the beginning of your upkeep, sacrifice this enchantment unless you pay .
Blue creatures get +1/+1.
Enchanted creature has flying.
, Sacrifice this Aura: Draw a card.
When enchanted creature attacks, return it and this Aura to their owners' hands at end of combat.
Sacrifice this Aura: Return enchanted creature to its owner's hand.
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
At the beginning of each upkeep, if enchanted creature is untapped, tap it.