360 results — page 1 of 20
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn, then scry 1.
Flying, haste
Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Flying
Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Whenever you cast a multicolored spell, this creature gets +3/+3 until end of turn.
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
First strike
Whenever you cycle a card, this creature gets +2/+0 until end of turn.
Heroic — Whenever you cast a spell that targets this creature, this creature gets +2/+0 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever you cast a red spell, this creature gets +1/+1 until end of turn.
Whenever you cast a green spell, this creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Trample
Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn.
Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Whenever this creature attacks, it gets +2/+0 until end of turn.