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Counter target spell.
Counter target spell. Scry 2.
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Assist (Another player can pay up to of this spell's cost.)
: Counter target red spell.
, : Counter target spell.
Counter target nonblue spell.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Cycling (, Discard this card: Draw a card.)
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
This spell can't be countered.