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Equipped creature gets +1/+0 for each artifact you control.
: Attach this Equipment to target creature you control.
Equip
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
Equipped creature gets +1/+1.
Whenever a creature you control enters, you may attach this Equipment to it.
Equipped creature gets +1/+1 and has trample.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has first strike.
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature enters, you may attach this Equipment to it.
Equipped creature gets +2/+1.
Whenever a creature you control enters, attach this Equipment to that creature.
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Flash
As this Equipment enters, choose a creature you control it could be attached to. If you do, it enters attached to that creature.
Equipped creature gets +1/+0 for each Equipment attached to it.
When this Equipment enters, attach it to target Pirate you control.
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or this Equipment. If you do, draw a card.