360 results — page 1 of 20
: Add one mana of any color in your commander's color identity. If you control a Command Tower and a Command Power Plant, add two mana of any color in your commander's color identity instead.
: Add one mana of any color in your commander's color identity.
This land enters tapped.
, : Target creature you control with a counter on it gains lifelink until end of turn.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Choose a color of a permanent you control. Add one mana of that color.
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Add three mana of any one color.
: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.
At the beginning of the end step, if you control no artifacts, sacrifice this land.
: Add one mana of any color.
At the beginning of the end step, if you control no creatures, sacrifice this land.
: Add one mana of any type that a land you control could produce.
Hexproof
When this land enters, sacrifice two lands.
: Add . If you control an Urza's Mine and an Urza's Tower, add instead.
This land enters with three mining counters on it.
, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
When this land enters, sacrifice it unless you tap an untapped permanent you control.
: Add one and one-half mana of any one color.
: Add one mana of any color. Activate only if you control a Dragon.
When this land enters, sacrifice it unless you tap an untapped artifact or land you control.