360 results — page 1 of 20
Whenever you cast your second spell each turn, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."
Whenever an Angel you control enters, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
Flurry — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
When this creature dies, create a 1/1 white Spirit creature token with flying.
Flying
When this creature enters, create a 1/1 white Spirit creature token with flying.
, Exile this creature: Exile target creature.
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Lifelink
Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: This creature gains indestructible until end of turn.
Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
Whenever a creature an opponent controls dies, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
Whenever you cast your second spell each turn, you gain 2 life.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)