360 results — page 1 of 20
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
Target creature gains haste until end of turn.
Draw a card.
• Destroy target artifact.
• Target attacking creature gets +2/+2 until end of turn.
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Target creature gets +1/-1 and gains haste until end of turn.
Target creature gets +3/+0 and gains haste until end of turn.
Target creature gets +1/+0 and gains first strike and haste until end of turn.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
• Target creature gets +3/+2 and gains trample until end of turn.
• Abrade deals 3 damage to target creature.
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Target creature becomes red and gains haste until end of turn. (It can attack and this turn.)
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
: Target creature gains haste until end of turn. (It can attack and this turn.)