237 results — page 1 of 14
Vigilance
During your turn, prevent all damage that would be dealt to this creature.
Prevent all damage that would be dealt to creature tokens you control.
Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying
When this creature enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, this creature deals that much damage to target player or planeswalker.
Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Fuse (You may cast one or both halves of this card from your hand.)
Shroud (This creature can't be the target of spells or abilities.)
All damage that would be dealt to you is dealt to this creature instead.
Trample
This creature enters with seven +1/+1 counters on it.
Whenever this creature deals damage, you gain that much life.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Whenever this creature is dealt damage, you gain that much life.
Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4—
This spell costs less to cast for each creature on the battlefield.
Destroy all creatures.
Return target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life.
Flying, vigilance, haste
: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
Destroy all creatures and planeswalkers. If it's your turn, scry 2.
If you would lose the game, instead exile this creature and your life total becomes equal to your starting life total.
Count the number of cards in your library. Your life total becomes that number.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy all nontoken creatures.
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Whenever a creature enters this turn, you may draw a card.