360 results — page 1 of 20
Equipped creature gets +2/+1.
As long as equipped creature is legendary, it has trample and haste.
Equip
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it gets an additional +1/+1.
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equipped creature gets +1/+1 and has haste.
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Equipped creature gets +1/+0 and has flying.
Equipped creature gets +3/+3.
Equipped creature gets +4/-1.
Equipped creature gets +3/+1.
Equipped creature has ", : This creature gets +2/+2 until end of turn." ( is the untap symbol.)