360 results — page 1 of 20
Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Target creature gets -5/-0 until end of turn.
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Cycling (, Discard this card: Draw a card.)
Target creature gets -4/-0 until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Target creature gets -1/-0 until end of turn.
Draw a card.
Target creature perpetually gets -2/-0.
Target creature gets -2/-0 until end of turn.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Target creature gains flying until end of turn.
Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)
Target creature gains flying until end of turn. Untap it.
Target creature you don't control gets -4/-0 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)