360 results — page 1 of 20
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
Equip
Equipped creature gets +1/+0.
During your turn, equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Flash
Equipped creature gets +0/+2.
When this Equipment enters, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
When this Equipment enters, create a Food token, then create a 1/1 white Halfling creature token and attach this Equipment to it.
Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained."
When this creature enters, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Equipped creature gets +1/+1 and has flying.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap target creature defending player controls.
Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Flying
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When this creature enters, another target creature you control with toxic gets +1/+1 and gains flying until end of turn.
Whenever equipped creature attacks, tap up to one target creature.
Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn't cause it to tap.)
Whenever a creature you control enters, put a charge counter on this Equipment.
When this creature enters, another target creature you control gets +1/+1 and gains flying until end of turn.
When this creature enters, target creature you control gets +2/+0 until end of turn.
When this creature enters, target creature or Vehicle gains lifelink and indestructible until end of turn.
When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it.
During your turn, equipped creature gets +1/+1 and has first strike.
When Kyodai enters, another target permanent gains indestructible for as long as you control Kyodai.
: Kyodai gets +5/+5 until end of turn.