360 results — page 1 of 20
: Add .
, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.
Threshold — : This land becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if there are seven or more cards in your graveyard.
: Until end of turn, this land becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
, : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
: This land becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
: This land becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs less to activate for each legendary creature and planeswalker you control.
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
If you control two or more other lands, this land enters tapped.
: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
If you were the starting player, this land enters tapped.
Start your engines!
Max speed — At the beginning of combat on your turn, this land becomes a 2/2 Construct creature in addition to its other types until end of turn.
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ( can be paid with one mana from a snow source.)
, : Draw a card. Activate only if you control a creature with power 4 or greater.
: Until end of turn, this land becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
This land enters tapped.
, , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
, : Target Blinkmoth creature gets +1/+1 until end of turn.