360 results — page 1 of 20
When this creature enters, put a +1/+1 counter on each other creature you control.
Flying
When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, put a +1/+1 counter on each creature you control.
Whenever a creature you control attacks, put a +1/+1 counter on it.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Katara enters, put a +1/+1 counter on each other creature you control.
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
Put a +1/+1 counter on each creature you control.
Whenever you gain life, put a +1/+1 counter on each creature you control.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
When this creature enters, put a +1/+1 counter on target creature.
, : Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Vigilance
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
When this creature enters, put a +1/+1 counter on target creature you control without flying.
When this creature enters, put a +1/+1 counter on another target creature you control.