360 results — page 1 of 20
Draw a card for each creature you control with power 4 or greater. Then creatures you control get +X/+X until end of turn, where X is the number of cards in your hand.
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Choose two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.
Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Creatures you control get +10/+10 and gain vigilance until end of turn.
Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.
Whenever this creature attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.
Trample
When this creature enters, other creatures you control get +3/+3 and gain trample until end of turn.
Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Target creature gets +X/+0 until end of turn, where X is its power.