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Menace
Whenever this creature enters or attacks, you get (an energy counter).
At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.
At the beginning of your upkeep, you draw a card and you lose 1 life.
, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
At the beginning of your upkeep, tap this creature unless you pay 2 life.
Enchant creature
Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
Flying
At the beginning of your upkeep, you may pay . If you do, transform this creature.
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
At the beginning of your upkeep, tap this creature unless you pay 1 life.
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
This creature can't block.
At the beginning of your upkeep, put a +1/+1 counter on this creature and you lose 1 life.
Flash
At the beginning of your upkeep, you lose 1 life.
: Regenerate enchanted creature.
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
At the beginning of your first main phase, mill three cards. Then you may pay and 3 life. If you do, put a card from among those cards into your hand.
Whenever one or more creatures die, put a wreck counter on this enchantment.
At the beginning of your upkeep, if this enchantment has one or more wreck counters on it, remove a wreck counter from it and seek a nonland card.
Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."