302 results — page 1 of 17
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Assist (Another player can pay up to of this spell's cost.)
When this creature enters, you may return target tapped creature to its owner's hand.
When this creature enters, return all other nonland permanents to their owners' hands.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When this creature enters, if you cast it, return each non-Dinosaur creature to its owner's hand.
This spell costs less to cast, where X is the greatest mana value among Elementals you control.
When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands.
Prowl (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)
When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Discard a card: Return Jadzi to its owner's hand.
Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.
Return a land you control to its owner's hand: Untap this creature. It gains hexproof until end of turn.
Landfall — Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
When this creature enters, you may return up to two target creatures to their owners' hands.
When this creature enters, return each other creature you control to its owner's hand.
Myojin of Cryptic Dreams enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
Affinity for tokens (This spell costs less to cast for each token you control.)
Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
When this creature enters, return target instant, sorcery, or creature card from a graveyard to its owner's hand.
As an additional cost to cast this spell, reveal a Giant card from your hand or pay .
Whenever this creature attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.