360 results — page 1 of 20
Add , then add for each card named Rite of Flame in each graveyard.
Add for each nonland permanent with art by the artist of your choice.
Add for each creature you control.
This creature gets -1/-1 for each other creature on the battlefield.
Sacrifice a Goblin: Add .
Add .
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much .
Until end of turn, you don't lose unspent red mana as steps and phases end.
As an additional cost to cast this spell, sacrifice a creature.
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
This creature has firebending 2 as long as there's a Lesson card in your graveyard. (Whenever this creature attacks, add . This mana lasts until end of combat.)
: This creature gets +1/+0 until end of turn.
As an additional cost to cast this spell, behold an Elemental or pay . (To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.)
: Target creature you control gains trample until end of turn. If this is the third time this ability has resolved this turn, add .
Jump — During your turn, Freya Crescent has flying.
: Add . Spend this mana only to cast an Equipment spell or activate an equip ability.
, Sacrifice an artifact: Add an amount of equal to the sacrificed artifact's mana value.
Melt Through deals 2 damage to any target. If it's a creature, it perpetually gains "As long as this creature is on the battlefield, damage isn't removed from it during cleanup steps."
(Gobland isn't a spell, it's affected by summoning sickness, and it has ": Add .")
Gobland can't block.
When this creature enters, add .